In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path!
Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path
Ian's love for the Trinity line goes back to 1997
Rabbit holes and why we love what we love
The dynamics of the Trinity design team, and how awesome Danielle Lauzon is
How the Storypath system came to be
How we reframe Storypath between Trinity and They Came
Reexamining how we do the development process, and how we are trying new things for Aberrant
Ian talks about his Community Manager role
What's exciting about this new version of Trinity
Aegis! Anima! (Maybe)
Also, Assassin's Creed
We answer some forum questions (did yours get answered? Listen to find out!)
Trinity as a pop culture toolbox
We talk about fonts! Fonts are cool!
Comic Sans Project: http://gamersans.tumblr.com/
Aberrant's diversity
Ian's contributions to Vampire: Bloodlines
Unofficial Patch: http://patches-scrolls.de/patch/4647/7/
Trinity Backerkit: https://trinity-continuum-aeon-rpg.backerkit.com/hosted_preorders
Special bonus at the end!