In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it.
We totally plan these episodes (not really)
We each talk about our experience with Requiem
The differences between Masquerade and Requiem, and between first and second edition
The social dynamics of Requiem
Planescape and the X/Y/Z axis
The science of number of choices
Eddy gets academic, but it doesn't last
Dixie talks about how second edition mechanics makes you feel like you're struggling to not be a monster
The focus on relationships, and ghouls in particular
Breaking points
The role of noir and the detective tradition in Requiem
19-2, the Wire, and the influence of police drama
Matthew breaks down the power design, and how it avoids redundancy
Eddy asks Matthew and Dixie what their favorite clan and covenant combinations
You can pick up Vampire the Requiem at DriveThruRPG: http://drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition