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"We Love Wii"
Nintendo could have followed the trend of Sony and Microsoft in the early 2000s and produce a console that had players sitting on couches and beanbag chairs playing their games through wired remote controls. But being a follower never really worked well for Nintendo, so the interactive, physical gaming of the Wii was introduced as an alternative to the Playstation and XBox. It didn’t produced the video game revolution they may have been hoping for, but the bright, happy gaming system that promotes movement gives us insight on a time period that could have otherwise been represented by overly grim and gritty home video game systems.
I turned to my favorite little Podcasting Pal to see if we can determine what the Wii tells us about the early 2000s.
"We Love Wii"
Nintendo could have followed the trend of Sony and Microsoft in the early 2000s and produce a console that had players sitting on couches and beanbag chairs playing their games through wired remote controls. But being a follower never really worked well for Nintendo, so the interactive, physical gaming of the Wii was introduced as an alternative to the Playstation and XBox. It didn’t produced the video game revolution they may have been hoping for, but the bright, happy gaming system that promotes movement gives us insight on a time period that could have otherwise been represented by overly grim and gritty home video game systems.
I turned to my favorite little Podcasting Pal to see if we can determine what the Wii tells us about the early 2000s.