James and Ian discuss indie title "Papers, Please" and how it is designed to create a gaming experience that deals with difficult choices, and forces the player to engage ethically with NPCs in the fictional setting of Aristotzka.
We also discuss the book "Beyond Choices" written by game design scholar Miguel Sicart, and published by the MIT Press. It is also stated, incorrectly, that Dr. Sicart works at the "MIT Research Labs," which not only isn't a thing but incorrect either way. He works out of the IT University of Copenhagen in the Centre for Computer Games Research.
Papers, Please is a compelling narrative and game designed by developer Lucas Pope and was released on August 8 2013.