What Should We Call This?

Even if it's Dangerous, I'm Going


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What is it about the horrifying, often grotesque, settings of survival horror games that I find so intriguing? This was the motivating question behind my foray into the frightening. Join me as I discuss the environmental storytelling of popular horror video games with three guests new to the genre. Together, we experience the settings of Silent Hill f, Resident Evil 7: Biohazard, and Silent Hill 2 Remake, alongside my recent personal experience with Resident Evil: Requiem.

Is there something about these terrifying, monster-filled locales that is truly beautiful? Creatives, gamers, and game researchers come together to seek out those answers in live-narrated playthroughs. Whether or not we find a satisfying answer, however, is up to you.


Game Audio Clip: Silent Hill 2 Remake, published by Konami Digital Entertainment and developed by Bloober Team, 2024

Games Played:Silent Hill f, developed by NeoBards Entertainment and published by Konami Digital Entertainment, 2025Silent Hill 2 Remake, developed by Bloober Team and published by Konami Digital Entertainment, 2024Resident Evil 7: Biohazard, developed and published by Capcom, 2017

Special Thanks to my Guests:Molly, Skylar, and Maria Cecilia

Special Thanks to:The Happy Listening Project for permitting me to use their recording of bug sounds from Costa Rica.

For more details: ⁠https://www.instagram.com/thehappylisteningproject/⁠

Your host:Stephanie Broder⁠https://www.instagram.com/artofstephaniebroder/⁠⁠https://www.stephaniebroder.com/⁠


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What Should We Call This?By UBC Creative Writing Students