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Everyone knows what the Magic Kingdom is. And yet almost no brand in history has been able to replicate anything like it.
Because world-building sounds simple. It isn’t.
There are product worlds born from the thing itself. Merchandise worlds built through collections. Aesthetic worlds defined by a visual language. Fan worlds powered by community.
And each one behaves differently.
The mistake is treating world-building as a single strategy.
Where you begin—product, fandom, or aesthetics—determines the physics of the world you can build: its growth logic, its commercial engine, and the operating model required to sustain it.
Today, we map those worlds—and the companies that build them well.
Welcome to Season 2 of Hitmakers—the show that tracks how culture moves margins, multiples, and market cap.
By Ana Andjelic and Lee MaschmeyerEveryone knows what the Magic Kingdom is. And yet almost no brand in history has been able to replicate anything like it.
Because world-building sounds simple. It isn’t.
There are product worlds born from the thing itself. Merchandise worlds built through collections. Aesthetic worlds defined by a visual language. Fan worlds powered by community.
And each one behaves differently.
The mistake is treating world-building as a single strategy.
Where you begin—product, fandom, or aesthetics—determines the physics of the world you can build: its growth logic, its commercial engine, and the operating model required to sustain it.
Today, we map those worlds—and the companies that build them well.
Welcome to Season 2 of Hitmakers—the show that tracks how culture moves margins, multiples, and market cap.