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In Kingdom Come: Deliverance II, quests aren’t isolated scripts—they’re a tightly connected web of story, state, dialogue, and world logic. Making that work at the scale of a 250‑person, six‑year production required tooling designed specifically for narrative complexity.
Warhorse Studios Lead DevOps Programmer, Petr Nohejl breaks down Scout, Warhorse’s proprietary quest system. Originally built as a dialogue editor, Scout evolved into the central system driving quests, random encounters, NPC behavior, and narrative state across the entire game.
Rather than hiding complexity, Scout makes it visible. Petr explains how designers navigate a bird’s‑eye view of quest dependencies, how validation happens long before QA ever sees a build, and why Perforce P4 isn’t just used for version control—but is embedded directly into the workflow.
In this episode:
Speakers:
Find Us Online:
Timestamps:
[00:02:10] Welcome & Kingdom Come Origins
[00:04:54] Scaling Development at Warhorse
[00:13:42] Quest Assets & Workflow Rules
[00:16:47] Scout Tool Deep Dive
[00:28:45] Validation, Automation & Testing
[00:35:36] Open World Challenges
[00:40:27] Quest Design Examples
[00:47:32] Humor, Memes & Easter Eggs
[00:54:43] History, Career & The Future
By Perforce SoftwareIn Kingdom Come: Deliverance II, quests aren’t isolated scripts—they’re a tightly connected web of story, state, dialogue, and world logic. Making that work at the scale of a 250‑person, six‑year production required tooling designed specifically for narrative complexity.
Warhorse Studios Lead DevOps Programmer, Petr Nohejl breaks down Scout, Warhorse’s proprietary quest system. Originally built as a dialogue editor, Scout evolved into the central system driving quests, random encounters, NPC behavior, and narrative state across the entire game.
Rather than hiding complexity, Scout makes it visible. Petr explains how designers navigate a bird’s‑eye view of quest dependencies, how validation happens long before QA ever sees a build, and why Perforce P4 isn’t just used for version control—but is embedded directly into the workflow.
In this episode:
Speakers:
Find Us Online:
Timestamps:
[00:02:10] Welcome & Kingdom Come Origins
[00:04:54] Scaling Development at Warhorse
[00:13:42] Quest Assets & Workflow Rules
[00:16:47] Scout Tool Deep Dive
[00:28:45] Validation, Automation & Testing
[00:35:36] Open World Challenges
[00:40:27] Quest Design Examples
[00:47:32] Humor, Memes & Easter Eggs
[00:54:43] History, Career & The Future