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Still bearing the scars of their adventures in Westeros, the League gets some well-deserved R&R in the halls of Castle Greyskull. However, they are soon sent on their next mission into a world unlike any they've been to so far... and they learn of the unusual task before them in claiming the next gem. Did somebody say... tournament?
Meanwhile, Dante does some interior decorating; Nico does some light (or dark) reading; Stitch finds a new outfit; Archer finds religion; Mordin continues not making friends; and Luna blames everything on ghosts.
By Dan Mulkerin, Kit Mulkerin, Claire Mulkerin, Liz Logan, Miles Schneiderman,4.8
101101 ratings
Still bearing the scars of their adventures in Westeros, the League gets some well-deserved R&R in the halls of Castle Greyskull. However, they are soon sent on their next mission into a world unlike any they've been to so far... and they learn of the unusual task before them in claiming the next gem. Did somebody say... tournament?
Meanwhile, Dante does some interior decorating; Nico does some light (or dark) reading; Stitch finds a new outfit; Archer finds religion; Mordin continues not making friends; and Luna blames everything on ghosts.