
Sign up to save your podcasts
Or


For as long as there have been racing games, there have basically been Formula 1 games. This episode, Adam, Andrew, and Paul explore about 20 years of digital representations of the pinnacle of motorsport, from the early days of Pole Position to the sport's first forays into polygons. We don't cover literally every game, but we talk about an awful lot of them. Join us later for Part 2, where we pick up where we left off here, with the N64.
Songs ordered by appearance: "Hockenheim" from F1 Challenge, "Results" from Virtua Racing FlatOut, and "Car Select" from Grand Prix Challenge.
All our links: https://timeextend.carrd.co/
Bluesky: https://bsky.app/profile/extendti.me
Email: [email protected]
Adam's Bluesky: https://bsky.app/profile/aismail.xyz
Andrew's Bluesky: https://bsky.app/profile/elmore.zone
Brend's Bluesky: https://bsky.app/profile/brend.bsky.social
Paul's Bluesky: https://bsky.app/profile/dcarena.bsky.social
By Brendan Rorrison, Adam Ismail, Andrew Elmore, Paul Lovell5
1111 ratings
For as long as there have been racing games, there have basically been Formula 1 games. This episode, Adam, Andrew, and Paul explore about 20 years of digital representations of the pinnacle of motorsport, from the early days of Pole Position to the sport's first forays into polygons. We don't cover literally every game, but we talk about an awful lot of them. Join us later for Part 2, where we pick up where we left off here, with the N64.
Songs ordered by appearance: "Hockenheim" from F1 Challenge, "Results" from Virtua Racing FlatOut, and "Car Select" from Grand Prix Challenge.
All our links: https://timeextend.carrd.co/
Bluesky: https://bsky.app/profile/extendti.me
Email: [email protected]
Adam's Bluesky: https://bsky.app/profile/aismail.xyz
Andrew's Bluesky: https://bsky.app/profile/elmore.zone
Brend's Bluesky: https://bsky.app/profile/brend.bsky.social
Paul's Bluesky: https://bsky.app/profile/dcarena.bsky.social