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Neverwinter faces an existential threat when, in the disease-ravaged Beggar's Nest district, the corpses of the plague dead begin to rise and attack the living.
Drawn to violence and death, the dwarf Grimgnaw was soon shunned by his own people. His unnatural obsession led him to a dark corner of the world, where he would begin his journey to become Neverwinter's most sinister "hero".
As the search for the Waterdhavian Creatures begins, a massive prison break threatens to drag Neverwinter into anarchy.
As Neverwinter struggles to survive, Lady Aribeth hatches a desperate plan to save the city.
Sharwyn, a gifted Neverwintian bard, found herself suffering when she let others choose her fate... so she learned to forge her own destiny.
Our story begins. The city of Neverwinter is struck by a magical plague, and soon teeters on the brink of collapse.
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