False Earth: From WebGL Limits to a WebGPU-Driven World
A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.
False Earth: From WebGL Limits to a WebGPU-Driven World
A deep dive into building an infinite procedural landscape using WebGPU and Three.js, where compute shaders and indirect drawing bring millions of interactive grass blades to life.