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Campaign 2 | Arc 4: The Land That Will Not Let Go
The party’s first steps in Barovia bring unexpected allies, unsettling discoveries, and the unmistakable feeling that something powerful is watching them. As old connections resurface and the dangers of the mist reveal themselves, the group begins to understand that this cursed land has already taken notice of their arrival.When a message from the darkness is delivered, one party member answers with defiance.Far away in Castle Ravenloft, the lord of Barovia hears the challenge and the game truly begins.
By Cruz VentoCampaign 2 | Arc 4: The Land That Will Not Let Go
The party’s first steps in Barovia bring unexpected allies, unsettling discoveries, and the unmistakable feeling that something powerful is watching them. As old connections resurface and the dangers of the mist reveal themselves, the group begins to understand that this cursed land has already taken notice of their arrival.When a message from the darkness is delivered, one party member answers with defiance.Far away in Castle Ravenloft, the lord of Barovia hears the challenge and the game truly begins.