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In this episode, we break down Feather Fall from the AD&D Player’s Handbook.
This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.
You will hear:
Short episode, practical use, straight to the table.
By The Evil Dungeon Master4.8
1111 ratings
In this episode, we break down Feather Fall from the AD&D Player’s Handbook.
This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.
You will hear:
Short episode, practical use, straight to the table.

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