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Episode 7 and our longest yet. Today we spend over 3 hours tackling Final Fantasy 6. Digging into the origins of operatics, drama, rpg design, and post-modern theory; don't shy away we keep it fun!
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
0--1:58:30 Spoiler Free Section
1:58:30-3:34:15 Literally the rest of the game
Classic WGUC What Is Opera
Opera 101, the Basics
How an Opera Gets Made
----------------------------
Join the conversation on Discord
Email us at: [email protected]
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: @el_frantastico on threads
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke
Episode 7 and our longest yet. Today we spend over 3 hours tackling Final Fantasy 6. Digging into the origins of operatics, drama, rpg design, and post-modern theory; don't shy away we keep it fun!
Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
0--1:58:30 Spoiler Free Section
1:58:30-3:34:15 Literally the rest of the game
Classic WGUC What Is Opera
Opera 101, the Basics
How an Opera Gets Made
----------------------------
Join the conversation on Discord
Email us at: [email protected]
Read us at: useyouritems.substack.com
Chat us at: twitch.tv/useyouritems
Follow Jason at: @dancingfroggame on twitter
Follow Fran at: @el_frantastico on threads
----------------------------
Art by Francisco Martin
Theme music by William O'Rourke