This week, we’re talking about launching the beta version of Thunk— and how perfectionism can get in the way of launching just about anything.But it’s really about getting it out there— and Andrew talks about what his version of a minimum viable product is, and the important of showing value as soon as possible.There’s a similar concept called minimum viable creativity that Danielle discusses, and talks about the idea in terms of writing.We get into why you shouldn’t start from the beginning when building a product, but zero in on the core interaction and build around it.We talk about what features were prioritized for this very first version of Thunk, and how Andrew made those decisions.We get into all the details on the beta: how many are on the waitlist, where we connected with them, and how we plan to invite them.Promoting something you created usually feels kind of gross. Andrew and Danielle talk about why that is, and how to do self-promotion authentically.Get priority early access to Thunk: [email protected] Follow us on Twitter @nalband and @danielleismessy