Hey, Good Game

Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games


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Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers.

He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.


Check out Gabriel's Resources:
https://clapclap.games/
https://linktr.ee/clapclap.games


Socials:
https://www.tiktok.com/@clapclap.games
https://www.facebook.com/ClapClapGames
https://www.instagram.com/clapclap.games
https://www.linkedin.com/company/clapclap-games/
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  • (00:00) - Introduction and Guest Welcome
  • (02:36) - Gabriel Sturmer's Background and Career Journey
  • (04:43) - The Birth of Clap Games
  • (07:18) - First Game Prototypes and Initial Success
  • (12:21) - Scaling and Testing Games
  • (16:31) - Current Development Process and Challenges
  • (24:44) - Testing and Analytics Tools
  • (27:45) - Iterating and Adding Complexity to Games
  • (28:16) - Publishing Platforms: iOS, Android, and Web
  • (29:02) - Challenges in Mobile Game Development
  • (30:07) - The Importance of Ad Creatives
  • (33:31) - Hiring and Team Dynamics
  • (39:29) - Business Model and Working with Publishers
  • (46:56) - The Story of Snow Patrol
  • (53:12) - Conclusion and Contact Information

  • --

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    Hey, Good GameBy Nate Kadlac, Aaron Kardell, Joseph Rueter