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The crew debriefs the alley ambush—Join Jess, Steve, and Chris (and the players behind the characters) before settling in for the next episode!
We unpack the chaos from Razorback’s Alley. Jess talks through her characters first kill, and the weight that comes with “doing what it takes.” Steve owns the Thunderwave—yes it worked, Wizard go Boom! —and the table sets thinks about setting some magical safety rules for friendly-fire. - Nyx stays an enigma: ally, asset, or accident waiting to happen? We close on the 101 steps toward the Library and what “getting professional” in Ironstead will actually mean for the party.
New to the show? Start with Episode 1, then hop back here for the debrief.
Fantasy violence; brief discussion of lethal force; tension/anxiety.
Content Notes
By DnD GamesThe crew debriefs the alley ambush—Join Jess, Steve, and Chris (and the players behind the characters) before settling in for the next episode!
We unpack the chaos from Razorback’s Alley. Jess talks through her characters first kill, and the weight that comes with “doing what it takes.” Steve owns the Thunderwave—yes it worked, Wizard go Boom! —and the table sets thinks about setting some magical safety rules for friendly-fire. - Nyx stays an enigma: ally, asset, or accident waiting to happen? We close on the 101 steps toward the Library and what “getting professional” in Ironstead will actually mean for the party.
New to the show? Start with Episode 1, then hop back here for the debrief.
Fantasy violence; brief discussion of lethal force; tension/anxiety.
Content Notes