Life Imitates Video Games: Polygoing Off

Food in Games: The Goods, Bads and Uglies


Listen Later

Food in Games
The holidays are a time for family bonding, reflection and eating too much food. This has me thinking about the different implementations of food in games.
The Good
In Pillars of Eternity, food is a buff. It provides stat bonuses or resistances to party members. It’s also a completely optional mechanic for most difficulty settings. I dig food in games when it used like this and explore other examples.
The Ugly
When Snake popped a ration, he’d regain health. When Simon ate a plate of chicken he’d regenerate HP, as well. A number of games use food as a health-restoring mechanic; this always struck me as odd. There’s something unrealistic about it, though it doesn’t detract from a game’s enjoyment.
The Bad
Realism can go too far. Ultima: Exodus for the NES required your characters to eat unless they die. This became an unnecessarily painful maintenance mechanic, like repairing your weapons.
...more
View all episodesView all episodes
Download on the App Store

Life Imitates Video Games: Polygoing OffBy Phil/Polygoing - A Casually Hardcore Gamer, Podcaster and Social Commentator