On the Shoulders of Dwarves

Forging Ahead: #7 – Room for Hope


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*“Everything doesn’t have to be about fear. There’s room in our line of work for hope, too.” — Batgirl*
**The seventh episode of Forging Ahead with Aviv Manoach, a show about tabletop roleplaying games where Aviv discusses the shenanigans of his home group and prepare their next adventures. Aviv and his group are playing Wonders: Heroes of Tomorrow, the Hebrew adaptation for Masks: a New Generation, in a world were superpowered people are a new phenomenon.**
You can join live each week on [twitch.tv/iceldotme](http://www.twitch.tv/iceldotme), or subscribe to the podcast's audio on [dwarfcast.net](http://www.dwarfcast.net).
I want to thank anyone that has followed the Twitch channel, we’ve passed 50 followers which is the next step into becoming a Twitch affiliate.
## Previously on…
This part kind of dragged on the last couple of episodes, so moving forward I will sum up what happened in the game by the main plot points.
**Amraphel** and **Seabreeze** look into the robberies; they visit a consumer electronics store. Amraphel finds some weird pieces that look like perfect squares painted red, blue and green and smells like burnt electronics. Seabreeze discovers that her world is in a popular video game called Formula Zero; she’s very upset to learn that her teammates knew about this game.
A new villain attacks the military dorms were **Oron** lives. She has the power to manipulate matter around her. **The Flying Fist** gets to the scene after escorting home a girl from who is being bullied. Oron and Flying Fist engage with the new threat, with little success. They learn that the villain wished to kill the dorms commander because he took her from her family to be trained as a weapon.
Amraphel and Seabreeze hear the fight noises and arrive at the location. After some more sparring, the villain attempts to create a large lighting ball and launch it at everyone remaining. Seabreeze uses her Alien Tech to modify a rifle and shoot liquid into the lighting ball which explodes and rains on everyone present, making them forget the entire fight.
Oron’s CO was injured and taken to the hospital. The team gather at Flying Fist’s hideout to discuss what happened. Oron was not affected by the memory liquid and tells them everything.
They’re approached by Raziel, a legendary hero thought dead. He encourages the team to prepare themselves to protect the people close to them but warns them that wonders battle tend to escalate and cause more harm.
Oron asks Amraphel and Flying Fist for help coming up with a code name and hero custom. He is now known as **Hypnos**. He goes to visit Michal the CO at the hospital, which tells him that Red Owl is also hospitalised there and order him to discovers their identity.
## Inner Conflicts
I’m happy that the group involvement with all the side storylines has succeeded in creating some very good inner conflicts for the characters. Seabreeze, that was excited about the new world she arrived at, now feels abandoned. Amraphel’s conflict between his civil identity and heroic alias keeps becoming deeper. Flying Fist constantly questions her place on the team and the good she does; she’s also conflicted on the general role of heroes, after learning the possible involvement of her brother in criminal activities. Hypnos has doubts about his position within the military organisation and their uses of super-powers.
## Too Many Storylines!
At this point, we’re 16 sessions into the campaign. Some of the player characters are at their 5th advancement, which means that soon they’ll start taking adult moves or aim to change playbooks. The campaign is currently very chaotic – and that is a good thing! The characters are confused, they don’t know who the good and bad people are. They’re involved in many schemes but don’t see the end goal.
From the point of view of the goals we’ve set for this game, this is a success. The group has many side plots to explore, and some of them are
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On the Shoulders of DwarvesBy The Dwarves

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