
Sign up to save your podcasts
Or


I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit.
This week is Raylib, a C-based framework that I'd heard little about but was interested in trying.
By I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit.
This week is Raylib, a C-based framework that I'd heard little about but was interested in trying.