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I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit.
This week is SFML, a C++ multimedia framework. The demo's a little weaker than usual, I'm not terribly fond of the APIs I had here and I had some scheduling weirdness that contributed as well.
By I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit.
This week is SFML, a C++ multimedia framework. The demo's a little weaker than usual, I'm not terribly fond of the APIs I had here and I had some scheduling weirdness that contributed as well.