The cusp.

From Arcades to VR: It Takes Screen Time to Be the GOAT.


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This week, the boys cover the fast-growing phenomenon of e-sports.  From conversations about the stigma professional gamers face to the viability of esports as an Olympic sport, the trio have a far-reaching discussion.

Later, they talk about the viability of VR worlds in our lifetime: both in gaming and as a form of social escape.

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The cusp.By Thom, Tony, & Ankur.