Player Driven

From Chaos to Control: Christina Camilleri on Building Safer Games by Design


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Episode Summary:
Christina Camilleri leads trust and safety product strategy at Netflix Games — but her journey started as a shy kid finding refuge in online worlds. In this deeply human conversation, Christina shares how her love for hacking, community, and chaos turned into a mission to build safer systems in gaming. We talk about safety by design, the monetization myth, building meaningful controls, and why your systems are only as strong as the people behind them.

If you care about retention, LiveOps, or what makes a game feel safe (but still intense), this episode is for you.

Timestamps:
00:03:00 — Christina’s hacker origin story and gaming as escape
00:12:00 — Why safety in games is getting harder (and why it matters more)
00:19:00 — League of Legends, low-trust users, and the culture of competitive games
00:33:00 — Safety is a retention strategy: what the data actually says
00:45:00 — Feedback loops, reputation systems, and when reports fail players

Guest Bio:
Christina Camilleri leads trust and safety product strategy at Netflix Games. She’s a former ethical hacker and security engineer, with experience spanning BAE Systems, Riot Games, and now Netflix. Christina is passionate about building safe, inclusive player experiences — and believes good design can create both tension and trust.
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Key Topics:

  • Safety by design in game development
  • Player behavior and trust systems
  • Reputation scoring and false reporting
  • Game moderation tooling
  • Accessibility through player control
  • Real-time safety vs. reactive systems
  • Why toxic behavior kills retention
  • Community-led systems that scale

Credits Line:
Hosted by Greg Posner, founder of Player Driven — a podcast about the business of games and how smart people scale them.

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Player DrivenBy Greg