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Behind every game world are the characters that make it feel alive. But how do you design them to be both realistic and fun to play, and what happens when creative vision meets the limits of technology?
In this episode of Line of Fire, host Martin Hultberg talks with Sharkmob’s Character Art Director Erik Nilsson about shaping the look of games, drawing from years of experience in the industry and at Sharkmob. From the complexity of building exo-rigs for Exoborne to the importance of creative constraints, they discuss how strong art direction guides a project and why feedback and failure are essential to building better teams.
Tune in now!
By SharkmobBehind every game world are the characters that make it feel alive. But how do you design them to be both realistic and fun to play, and what happens when creative vision meets the limits of technology?
In this episode of Line of Fire, host Martin Hultberg talks with Sharkmob’s Character Art Director Erik Nilsson about shaping the look of games, drawing from years of experience in the industry and at Sharkmob. From the complexity of building exo-rigs for Exoborne to the importance of creative constraints, they discuss how strong art direction guides a project and why feedback and failure are essential to building better teams.
Tune in now!