Press Publish

From Idea to Reality: The Journey of a Self-Produced Game Designer


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On this episode of Press Publish, Erin is joined by guest Jordan McLaughlin who shares his journey of creating a game from scratch. Jordan talks about how he suddenly realized he had the skills and knowledge to create a game, including graphic design and marketing. They discuss the inspiration behind his first game, "Don't Get Stabbed," which is based on horror movie tropes. 

Erin acknowledges Jordan’s multi-passionate nature and draws parallels between self-publishing books and self-producing games. They discuss the motivation behind creating games for specific playgroups and how each game represents a different aspect of Jordan’s creativity. Jordan shares personal examples, such as creating a game for his nephews and emphasizing the joy of making others happy through his games.

Overall, the episode highlights Jordan’s passion for game creation, perseverance in learning new skills, and joy in bringing others happiness through games. Jordan emphasizes the importance of not limiting oneself and highlights the abundance of resources available to learn and pursue entrepreneurial ventures. 

Find Jordans games at rookiemage.com and on Amazon 

Follow @rookiemagegames on Instagram!

Have questions about self-publishing you want me to answer on the podcast? Submit your questions and suggestions here. 
https://www.habitizepublishing.com/

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Press PublishBy Erin Galloway

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