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#91: My guest today is Beatrix Moersch, sound designer based out of Montreal, Canada. She has worked on projects including Dead By Daylight, Gears 5: Hivebusters, Museum of Symmetry, Stories: The Path of Destinies, and is currently the audio lead at Don’t Nod Montreal, most recently working on Lost Records: Bloom & Rage.
In this episode, we talk Beatrix’s transition from wanting to work in film and sound design and then game audio specifically, how she started her career in quality assurance and did freelanced in game audio on the side, and how sound designers can find paid work in the game industry, and so much more.
Find Beatrix here:
Don’t Nod: https://dont-nod.com/en/
LinkedIn: https://www.linkedin.com/in/beatrixmoersch/?originalSubdomain=ca
Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro
By Akash Thakkar5
2828 ratings
#91: My guest today is Beatrix Moersch, sound designer based out of Montreal, Canada. She has worked on projects including Dead By Daylight, Gears 5: Hivebusters, Museum of Symmetry, Stories: The Path of Destinies, and is currently the audio lead at Don’t Nod Montreal, most recently working on Lost Records: Bloom & Rage.
In this episode, we talk Beatrix’s transition from wanting to work in film and sound design and then game audio specifically, how she started her career in quality assurance and did freelanced in game audio on the side, and how sound designers can find paid work in the game industry, and so much more.
Find Beatrix here:
Don’t Nod: https://dont-nod.com/en/
LinkedIn: https://www.linkedin.com/in/beatrixmoersch/?originalSubdomain=ca
Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro