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Jordan sits down with Colm Larkin, a programmer, game designer, and board game enthusiast. He is the founder of Gambrinous and creator of indie hits Guild of Dungeoneering and Cardpocalypse. Colm has recently been appointed as Chief Executive Officer (CEO) at IMIRT, the Irish Game Makers Association. In this interview, Colm shares his inspiring journey from part-time game developer to full-time studio owner and discusses the lessons learned along the way.
Topics covered:[04:51] Colm’s journey from part-time game dev to full-time studio owner
[06:18] The "One Game a Month" challenge and the early development of Guild of Dungeoneering
[10:41] Overcoming perfectionism and finishing projects
[17:15] How Colm knew it was time to expand the team
19:04 Managing time and being productive as an indie developer
20:47 Partnering with an artist and how it transformed Guild of Dungeoneering
[22:59] How unique art styles can help indie games stand out
[28:02] Early marketing strategies and pre-order success
[30:06] Advice on working with publishers and finding the right fit
[34:48] Colm’s thoughts on oversharing and working on a “secret” project
Resources & media mentioned in this episode:Connect with Colm Larkin:
Learn more about Gambrinous:
Games & companies mentioned:
By Jordan Blackman4.9
4646 ratings
Jordan sits down with Colm Larkin, a programmer, game designer, and board game enthusiast. He is the founder of Gambrinous and creator of indie hits Guild of Dungeoneering and Cardpocalypse. Colm has recently been appointed as Chief Executive Officer (CEO) at IMIRT, the Irish Game Makers Association. In this interview, Colm shares his inspiring journey from part-time game developer to full-time studio owner and discusses the lessons learned along the way.
Topics covered:[04:51] Colm’s journey from part-time game dev to full-time studio owner
[06:18] The "One Game a Month" challenge and the early development of Guild of Dungeoneering
[10:41] Overcoming perfectionism and finishing projects
[17:15] How Colm knew it was time to expand the team
19:04 Managing time and being productive as an indie developer
20:47 Partnering with an artist and how it transformed Guild of Dungeoneering
[22:59] How unique art styles can help indie games stand out
[28:02] Early marketing strategies and pre-order success
[30:06] Advice on working with publishers and finding the right fit
[34:48] Colm’s thoughts on oversharing and working on a “secret” project
Resources & media mentioned in this episode:Connect with Colm Larkin:
Learn more about Gambrinous:
Games & companies mentioned: