In Development

From Maya to Unreal: The Story Behind Nickelodeon's Max & the Midknights with Sica von Medicus, CG Supervisor, Nickelodeon


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In this episode, Sica von Medicus, CG Supervisor on Max & the Midknights at Nickelodeon, takes us behind the scenes of one of animation's most ambitious pipeline transformations.

Sica and Jase explore the messy reality of innovation, including:

  • The leap of faith that led a traditional TV animation team to bet everything on Unreal Engine, despite having little experience with real-time rendering.
  • Why everyone told them "don't use Alembics" – and why they had to do it anyway to preserve the expressive character animation they needed.
  • How they invented a custom rim lighting shader when Unreal's limited light channels couldn't handle their complex character lighting needs.
  • The creative workarounds for managing international vendor relationships without shared version control systems.
  • What it really takes to maintain that "claymation" look in a game engine designed for photorealism.

This isn't a success story with a neat bow – it's the honest account of a team that chose the hard path, made mistakes, learned from failures, and created something unprecedented.

Speakers:

Jase Lindgren, Sr. P4 User Advocate

Sica von Medicus, CG Supervisor at Nickelodeon

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In DevelopmentBy Perforce Software