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Andy Alamano’s career spans two decades of game development across some of the industry’s most storied studios. He began at LucasArts, with Bounty Hunter as an early highlight, before moving to SEGA to work on titles like Super Monkey Ball Banana Blitz, Captain America, and cult favorite Alpha Protocol. In this conversation, we revisit LucasArts’ creative peak, dive into SEGA’s brand experiments, and explore what it was like navigating the rise of free-to-play at Kabam. Andy also reflects on the challenges of assembling resources for a $100+ million independent project, and how it feels to have that five year project become unplayable.
By Chris and EthanAndy Alamano’s career spans two decades of game development across some of the industry’s most storied studios. He began at LucasArts, with Bounty Hunter as an early highlight, before moving to SEGA to work on titles like Super Monkey Ball Banana Blitz, Captain America, and cult favorite Alpha Protocol. In this conversation, we revisit LucasArts’ creative peak, dive into SEGA’s brand experiments, and explore what it was like navigating the rise of free-to-play at Kabam. Andy also reflects on the challenges of assembling resources for a $100+ million independent project, and how it feels to have that five year project become unplayable.