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Hosted by Eric McClintock, Danton Berube, Mark Stewart, and special guests Matt Olieman and Vybhav Srinivasan.
Listen Here:
Download Here
We talk with Matt and Vybhav from the website MyCockpit.org, here are some links you might find useful!
Click here to download!
Click here to share your results in the FSBreak forum!
Danton: FTX AU 3 Disk Set
Eric: BananaBob's Kodiak PhotorealKodiak Textures Super Pack!
Hi Eric,
Hrm...looking at those Tom's Hardware numbers for MSFS, I can only speculate that:
- Core configuration isn't that important for MSFS because MSFS isn't bound by pixel fill rate.
Remember, core config is telling you that many hands make light work when it comes to filling in pixels on screen. But what if there are no more pixels to fill? Many hands then make many idle workers.
Looking at the Tom's hw numbers, MSFS doesn't go much past 30 fps even when bigger and bigger video cards are thrown in. Other games do see an increase.
This implies that MSFS is bound up on CPU speed or some other separate system bottleneck.
The implication of a CPU bottleneck is that a nicer video card simply won't help you much _at all_, and that money should be spent on better single core CPU performance.
This is, of course, all speculation..I have no idea what goes on inside MSFS. I can tell you for X-Plane that whether we are bound on pixel fill rate (in which case core config of the GPU matters _a lot_) or CPU (in which case throughput of a single CPU core matters) has everything to do with how the user uses the sim. Some features hit one, some hit the other.
cheers ben
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Hosted by Eric McClintock, Danton Berube, Mark Stewart, and special guests Matt Olieman and Vybhav Srinivasan.
Listen Here:
Download Here
We talk with Matt and Vybhav from the website MyCockpit.org, here are some links you might find useful!
Click here to download!
Click here to share your results in the FSBreak forum!
Danton: FTX AU 3 Disk Set
Eric: BananaBob's Kodiak PhotorealKodiak Textures Super Pack!
Hi Eric,
Hrm...looking at those Tom's Hardware numbers for MSFS, I can only speculate that:
- Core configuration isn't that important for MSFS because MSFS isn't bound by pixel fill rate.
Remember, core config is telling you that many hands make light work when it comes to filling in pixels on screen. But what if there are no more pixels to fill? Many hands then make many idle workers.
Looking at the Tom's hw numbers, MSFS doesn't go much past 30 fps even when bigger and bigger video cards are thrown in. Other games do see an increase.
This implies that MSFS is bound up on CPU speed or some other separate system bottleneck.
The implication of a CPU bottleneck is that a nicer video card simply won't help you much _at all_, and that money should be spent on better single core CPU performance.
This is, of course, all speculation..I have no idea what goes on inside MSFS. I can tell you for X-Plane that whether we are bound on pixel fill rate (in which case core config of the GPU matters _a lot_) or CPU (in which case throughput of a single CPU core matters) has everything to do with how the user uses the sim. Some features hit one, some hit the other.
cheers ben