Furidashi Game Design Academy

Furidashi Game Design Academy

By Nicholas TheisenEducationLeisureVideo Games
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Furidashi Game Design Academy episodes

  • 145. Metal Gear Solid: Peace Walker (2010) | Year of Metal Gear | S6E12

    While Lauryn is deep behind enemy lines (i.e. quite sick), Nicholas is busy organizing things back home in Mother Base, while trying not to bore all the new recruits with lectures on Maoism vs. Marxism-Leninism. In this rare solocast, he'll dive into Metal Gear's Cold War revisionism, discuss the effects that a more technologically constrained platform in the PSP has on gameplay mechanics, and wrap things up with a more philosophical interrogation of what "Outer Heaven" means as an ideology, even if Big Boss claims it isn't one.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    51 min
  • 144. Death Stranding 2: On the Beach (2025) | Year of Metal Gear | S6E11

    In comparing Death Stranding with its sequel, we come to a dichotomy of two gameplay experiences: a lonely one that matches what the games say about their protagonist and one in solidarity with other players that seems to confuse what the story has to say about what is happening in Kojima's world. We look at two conflicting narratives, then: the story of gameplay, where the game shines, and the story of the game's dialogue and cutscenes, where it... well... doesn't.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    55 min
  • 143. Death Stranding | Year of Metal Gear | S6E10

    Now that our boy Kojima has been taken out of Konami and Metal Gear, we have to wonder whether you can take the Metal Gear out of the boy. In this episode, we consider what it means to start a newly independent studio that can't help but rehash all the good and the bad of the games that made you who you are. Is Kojima trapped in a kind Metal Gear samsara? Listen and find out!

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09

    Here we are at the end... or, at least, an end. One of many ends, as it turns out. We explore what it means for a whole series of games to end up being about alienation despite trying to be about identity. A game that can't escape its own structural sexism. A game that has genuinely refined combat and stealth mechanics but is so bloated it can never quite cohere into a well-defined vision. It's a sad to place to end, but fret not. We will end again.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr
  • 141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08

    [Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr 4 min
  • 140. Video Games and Digital Preservation | S6E07

    In this episode we not only learn that Nicholas has a day job but also that it is immediately relevant to questions surrounding video games and digital preservation. We discuss four modes or vectors for how this can work, none of which are mutually exclusive. All this to get at why preserving games is important and why people have conflicting ideas about how to do that.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    51 min
  • 139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06

    In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr 3 min
  • 138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05

    In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    51 min
  • 137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

    This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!"

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    57 min
  • 136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

    In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social

    1 hr 1 min

About Furidashi Game Design Academy

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A podcast on gaming and video game design from both practical and academic perspectives.