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FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 159 episodes available.
July 31, 2026143. Death Stranding | Year of Metal Gear | S6E10Now that our boy Kojima has been taken out of Konami and Metal Gear, we have to wonder whether you can take the Metal Gear out of the boy. In this episode, we consider what it means to start a newly independent studio that can't help but rehash all the good and the bad of the games that made you who you are. Is Kojima trapped in a kind Metal Gear samsara? Listen and find out!Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
June 25, 2026142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09Here we are at the end... or, at least, an end. One of many ends, as it turns out. We explore what it means for a whole series of games to end up being about alienation despite trying to be about identity. A game that can't escape its own structural sexism. A game that has genuinely refined combat and stealth mechanics but is so bloated it can never quite cohere into a well-defined vision. It's a sad to place to end, but fret not. We will end again.Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1hPlay
May 29, 2026141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08[Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good.Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 4minPlay
May 01, 2026140. Video Games and Digital Preservation | S6E07In this episode we not only learn that Nicholas has a day job but also that it is immediately relevant to questions surrounding video games and digital preservation. We discuss four modes or vectors for how this can work, none of which are mutually exclusive. All this to get at why preserving games is important and why people have conflicting ideas about how to do that.Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more51minPlay
April 06, 2026139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 3minPlay
March 06, 2026138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more51minPlay
January 27, 2026137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!"Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
December 24, 2025136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 1minPlay
November 20, 2025135. Metal Gear (1987) | Year of Metal Gear | S6E02Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more55minPlay
September 25, 2025134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01In this, the first episode of season 6, our YEAR OF METAL GEAR, we dive into the Kojima lore, why you shouldn't always take it at face value, and what it means to think of one's creative output as a kind of genetic legacy. ALSO: a mysterious message from an enigmatic stranger...Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 159 episodes available.