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FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 155 episodes available.
April 06, 2026139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 3minPlay
March 06, 2026138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more51minPlay
January 27, 2026137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!"Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
December 24, 2025136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 1minPlay
November 20, 2025135. Metal Gear (1987) | Year of Metal Gear | S6E02Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more55minPlay
September 25, 2025134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01In this, the first episode of season 6, our YEAR OF METAL GEAR, we dive into the Kojima lore, why you shouldn't always take it at face value, and what it means to think of one's creative output as a kind of genetic legacy. ALSO: a mysterious message from an enigmatic stranger...Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
August 28, 2025133. Kiki's Delivery Service (1989) | S5E11For our final episode of Season 5, before THE YEAR OF METAL GEAR, we look at the seminal Studio Ghibli film, Kiki's Delivery Service. We discuss what it means to come of age in a context where you are a literal outsider and how the film indirectly meditates on what it means to doubt your creative powers, lose them, and ultimately get them back.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more1h 2minPlay
July 24, 2025132. Halo: Combat Evolved | S5E10In which we argue that Halo represents a genuinely novel approach to shooter design at a time when the video games industry was becoming but had not yet turned into what we know it to be today. Join us as we delve into the complex narrative and gameplay relationship between Master Chief and Cortana and ask... is Halo a tragedy?Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
June 19, 2025131. Ghost in the Shell (1995) | S5E9In celebration of Pride month, we take a somewhat unusual look at Oshii Mamoru's Ghost in the Shell as an allegory of trans becoming. We look at how trans individuals have read the film against their own experiences and how this highlights a queerness in Kusanagi's character that Oshii likely never intended yet is still palpably there.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more57minPlay
May 22, 2025130. Clair Obscur: Expedition 33 | S5E8In this episode, we think about games as a complete composition of many artforms and how Clair Obscur: Expedition 33 withholds the kinds of information that normally aid gameplay in order to get the player to treat the game as much as a work of art to be appreciated as be immersed in.Substack: https://gamedesigndiscourse.substack.com/Patreon: https://www.patreon.com/furidashiTwitter: https://twitter.com/furidashipodLauryn: https://bsky.app/profile/espressocat.bsky.socialNicholas: https://bsky.app/profile/academicality.bsky.social...more59minPlay
FAQs about Furidashi Game Design Academy:How many episodes does Furidashi Game Design Academy have?The podcast currently has 155 episodes available.