
Sign up to save your podcasts
Or


In episode 67 of Game Design Unboxed: Inspiration to Publication we kick off season 4 with Julie Ahern the designer of BarBEARian Battlegrounds: Tales of BarBEARia. The reason she chose this design in particular is because it was a sequel to a game designed by Walter Barber and Ian VanNest. These designers were tasked with creating a sequel to the game but weren’t able to make it happen so Julie had to approach the sensitive subject of her working on the game and receiving design credits for it. Learn from her how to approach subjects like credits in a game and working off another designer’s original IP in this episode.
Julie Ahern – Guest
Danielle Reynolds – Host
By Know Direction Network4.5
7878 ratings
In episode 67 of Game Design Unboxed: Inspiration to Publication we kick off season 4 with Julie Ahern the designer of BarBEARian Battlegrounds: Tales of BarBEARia. The reason she chose this design in particular is because it was a sequel to a game designed by Walter Barber and Ian VanNest. These designers were tasked with creating a sequel to the game but weren’t able to make it happen so Julie had to approach the sensitive subject of her working on the game and receiving design credits for it. Learn from her how to approach subjects like credits in a game and working off another designer’s original IP in this episode.
Julie Ahern – Guest
Danielle Reynolds – Host

90,954 Listeners

78,682 Listeners

26,588 Listeners

26,226 Listeners

14,504 Listeners

3,212 Listeners

4,695 Listeners

244 Listeners

10,628 Listeners

149 Listeners

111 Listeners

82 Listeners