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After 5 months of silence I'm back with a short update and the future of my content.
Here you'll find a link to 'Erik's Devlogs' on YouTube:
https://linktr.ee/studiomonoblok
See you there!
After 12 months of intense indie game dev - mostly wearing the artist hat - I’ve gained a deeper appreciation for what good art actually brings to a game. Spoiler: it’s important, but not the most important thing. There’s something else that matters even more.
Check out our game, Earthlings:
https://linktr.ee/studiomonoblok
We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured it’s worth giving a longer answer.
Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck.
Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
Now that we have a Steam page and proper channels for our studio and our game Earthlings, this podcast is where I’ll focus more on the emotional side of game development, and double-click on the business side of things too. It’s a space for honest thoughts as I go through the ups and downs of making and launching a game.
Wishlist our game Earthlings and follow us here:
https://linktr.ee/studiomonoblok
The development of Earthlings is progressing well, but I'm not proud of my methods.
https://linktr.ee/monoblokstudio
I'm back with another update about the progress we made on our indie strategy game Earthlings. (yes, it has a new name) We are working hard to have our demo out for June's Steam Next Fest later this year. Besides the progress update, I talk about why I no longer glorify game development (which is actually a good thing).
https://linktr.ee/monoblokstudio
In this audio log, I unpack the latest milestones and missteps in developing our 2D side-scrolling strategy game. From refining core mechanics after the last playtest to the excitement of onboarding a composer, there’s plenty of progress to celebrate.
But it’s not all good news. I talk candidly about hitting a creative wall, grappling with the game’s bigger-picture direction, and lack of publisher interest. It’s a raw look at what it’s like to keep going when your energy’s running low, and the finish line feels further away than ever.
https://linktr.ee/monoblokstudio
4 weeks ago we had the second round of playtests for Strange Desert and it went pretty well. In this episode, I share what feedback we got and what we will do with it.
Please don't be a stranger: https://linktr.ee/monoblokstudio
Happy to announce that we are getting ready for our next playtests as during the last 2 months we added a LOT to our game and it is pretty fun to play now. Time to get slapped in the face by some bloodthirsty playtesters. We need some feedback to understand if we are on the right track.
In this episode I cover all we worked on during the last 3-4 weeks.
From the publisher's feed