Game Master's Journey

Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly


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Today's topic is making rulings on the fly as a GM--specifically, calling for rolls that aren’t necessarily covered by your system of choice. You don’t need (or want!) a game to give you a mechanic for every little thing. Once you’ve grasped the basic resolution mechanics of a game, you can apply that knowledge to resolve any crazy thing the PCs come up with to try. I’ll use the current incarnation of D&D as an example.
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Game Master's JourneyBy Lex Starwalker

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