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Today I set off again on the Obsidian Monolith to respond to your feedback and do my best to answer your questions about game mastering. These questions inculde: How do I control the pacing of my game? How do I make session notes that are easy to reference during play? How do I make published adventures not feel like a railroad? How do I make combat fast and interesting without feeling like a separate mini-game?
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Today I set off again on the Obsidian Monolith to respond to your feedback and do my best to answer your questions about game mastering. These questions inculde: How do I control the pacing of my game? How do I make session notes that are easy to reference during play? How do I make published adventures not feel like a railroad? How do I make combat fast and interesting without feeling like a separate mini-game?