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Welcome to Gold Dragon Daily
An AI-powered podcast by Gold Dragon Investments, helping you win the game of passive investing.
This is Game Theory — Tapestry
Overview
• Tapestry is a civilization-building game designed by Jamey Stegmaier and published by Stonemaier Games in 2019
• Two-hour epic for 1-5 players where you guide a civilization from dawn of humankind into the future
• Not a historical simulation—your civilization will be completely unique
• Paths you choose will diverge wildly from real-world events
Core Mechanics
• Four advancement tracks: science, technology, exploration, and military
• Start from nothing and advance on tracks to earn progressively better benefits
• Can laser-focus on one track or take balanced approach
• No single correct strategy—makes Tapestry highly replayable
• Each turn, choose to advance on one of four tracks
• As you move up track, unlock benefits like resources, income, victory points, or special abilities
• Higher you climb, more powerful the rewards
• Advancing costs resources—must manage income carefully to keep progressing
Capital City Building
• Build capital city on personal 3D board
• Place buildings like farms, markets, and landmarks to create unique cityscape
• Buildings provide bonuses when placed
• Certain configurations unlock additional victory points
• Spatial puzzle that rewards planning and creativity
• Production quality is top-tier: 3D capital city boards, miniatures, art
Asymmetric Civilizations
• Every player starts with unique civilization card giving special ability
• Some civilizations are aggressive, some scientific, some explorers
• Abilities drastically change how you approach the game
• One civilization might let you advance on military track for free
• Another might give bonus resources when building in capital city
• Asymmetry is significant and forces you to adapt strategy every game
• Keeps every game fresh—never playing same strategy twice
Tapestry Cards
• Earned as you advance
• Represent story of your civilization
• Provide immediate benefits and ongoing bonuses
• Some give resources, others let you manipulate advancement tracks or score extra victory points
• Powerful—timing when to play them is crucial
Income Turns
• Game structured around income turns
• When you run out of resources, take income turn
• Collect resources based on income level, which you improve throughout game
• Score victory points based on capital city and other achievements
• Income turns are chance to reset and plan next moves
• Game ends after five income turns
• Whoever has most victory points wins
Strategic Depth
• Game of choices—every decision matters
• Push hard on one track to unlock powerful benefits early? Or spread advances across multiple tracks?
• Invest in capital city for long-term points? Or focus on tapestry cards for immediate power?
• Rewards creativity and strategic thinking
Criticisms
• Some civilizations stronger than others—balance has been point of contention
• Steep learning curve—rulebook is dense
• First game will feel overwhelming, but once you understand systems, it clicks
• Scales differently depending on player count
• Excellent at two players and solo
• At higher player counts, downtime can be issue and map becomes more crowded
• Heavy, long, and unforgiving if you make mistakes
Expansions
• Plans and Ploys: adds new civilizations, tapestry cards, and landmark miniatures
• Arts and Architecture: introduces new track focused on culture and art
• Both expansions add depth without overwhelming base game
Final Thoughts
• Bold, ambitious game
• Not historical simulation and doesn't try to be
• Sandbox where you build civilization your way
• Asymmetry, spatial puzzle of capital city, four advancement tracks all come together
• Perfect for fans of engine-building games, asymmetric powers, and stunning table presence
• If willing to invest time to learn it, Tapestry delivers unique experience
That's Game Theory. Subscribe if you haven't already.
Visit GotTheGold.com.
Stay sharp.
By Gold Dragon InvestmentsWelcome to Gold Dragon Daily
An AI-powered podcast by Gold Dragon Investments, helping you win the game of passive investing.
This is Game Theory — Tapestry
Overview
• Tapestry is a civilization-building game designed by Jamey Stegmaier and published by Stonemaier Games in 2019
• Two-hour epic for 1-5 players where you guide a civilization from dawn of humankind into the future
• Not a historical simulation—your civilization will be completely unique
• Paths you choose will diverge wildly from real-world events
Core Mechanics
• Four advancement tracks: science, technology, exploration, and military
• Start from nothing and advance on tracks to earn progressively better benefits
• Can laser-focus on one track or take balanced approach
• No single correct strategy—makes Tapestry highly replayable
• Each turn, choose to advance on one of four tracks
• As you move up track, unlock benefits like resources, income, victory points, or special abilities
• Higher you climb, more powerful the rewards
• Advancing costs resources—must manage income carefully to keep progressing
Capital City Building
• Build capital city on personal 3D board
• Place buildings like farms, markets, and landmarks to create unique cityscape
• Buildings provide bonuses when placed
• Certain configurations unlock additional victory points
• Spatial puzzle that rewards planning and creativity
• Production quality is top-tier: 3D capital city boards, miniatures, art
Asymmetric Civilizations
• Every player starts with unique civilization card giving special ability
• Some civilizations are aggressive, some scientific, some explorers
• Abilities drastically change how you approach the game
• One civilization might let you advance on military track for free
• Another might give bonus resources when building in capital city
• Asymmetry is significant and forces you to adapt strategy every game
• Keeps every game fresh—never playing same strategy twice
Tapestry Cards
• Earned as you advance
• Represent story of your civilization
• Provide immediate benefits and ongoing bonuses
• Some give resources, others let you manipulate advancement tracks or score extra victory points
• Powerful—timing when to play them is crucial
Income Turns
• Game structured around income turns
• When you run out of resources, take income turn
• Collect resources based on income level, which you improve throughout game
• Score victory points based on capital city and other achievements
• Income turns are chance to reset and plan next moves
• Game ends after five income turns
• Whoever has most victory points wins
Strategic Depth
• Game of choices—every decision matters
• Push hard on one track to unlock powerful benefits early? Or spread advances across multiple tracks?
• Invest in capital city for long-term points? Or focus on tapestry cards for immediate power?
• Rewards creativity and strategic thinking
Criticisms
• Some civilizations stronger than others—balance has been point of contention
• Steep learning curve—rulebook is dense
• First game will feel overwhelming, but once you understand systems, it clicks
• Scales differently depending on player count
• Excellent at two players and solo
• At higher player counts, downtime can be issue and map becomes more crowded
• Heavy, long, and unforgiving if you make mistakes
Expansions
• Plans and Ploys: adds new civilizations, tapestry cards, and landmark miniatures
• Arts and Architecture: introduces new track focused on culture and art
• Both expansions add depth without overwhelming base game
Final Thoughts
• Bold, ambitious game
• Not historical simulation and doesn't try to be
• Sandbox where you build civilization your way
• Asymmetry, spatial puzzle of capital city, four advancement tracks all come together
• Perfect for fans of engine-building games, asymmetric powers, and stunning table presence
• If willing to invest time to learn it, Tapestry delivers unique experience
That's Game Theory. Subscribe if you haven't already.
Visit GotTheGold.com.
Stay sharp.