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Welcome to Gold Dragon Daily
An AI-powered podcast by Gold Dragon Investments, helping you win the game of passive investing. I'm your host, Justin 2.0.
This is Game Theory — Khorne's Berserkers
Khorne: The Blood God
• Chaos God of war, bloodshed, and rage
• Doesn't care about strategy, politics, or whose blood is spilled
• Only that blood flows
• His followers: The World Eaters, a Space Marine Legion that fell to Chaos during the Horus Heresy
Before the Fall: The War Hounds
• Originally one of the Emperor's Space Marine Legions
• Primarch: Angron, a gladiator slave from his homeworld's arenas
• The Butcher's Nails: Cybernetic implant in Angron's brain that amplified aggression and suppressed pain, fear, empathy
• Only rage remained
• The Nails were killing Angron slowly but made him the most dangerous fighter in the galaxy
The Emperor's Mistake
• When the Emperor found Angron, he didn't remove the Nails
• Took Angron as he was and gave him a Legion
• Angron, bitter and broken, implanted the Butcher's Nails into his own sons
• The War Hounds became the World Eaters
• They became addicted to violence: every battle fed the Nails, every kill brought pleasure
• They stopped being soldiers and became butchers
The Fall to Chaos
• When Horus turned against the Emperor, Angron and the World Eaters followed without hesitation
• Khorne saw them and claimed them
• The Blood God didn't need to corrupt them—they were already his
• The Butcher's Nails had done the work; Khorne only amplified what was already there
Khorne Berserkers: The Purest Expression
• World Eaters who have fully embraced the Blood God's gifts
• The Butcher's Nails have fused with their bodies, becoming part of their biology
• They don't feel pain or fear—only the need to kill
• When not fighting, they're in agony: the Nails scream in their heads, demanding blood
• The only relief is combat; the only peace is slaughter
On the Battlefield
• Charge into melee with chainaxes roaring
• Cut through enemies with inhuman speed and strength
• Don't take cover, don't retreat, don't stop
• Keep fighting even after losing limbs or taking mortal wounds
• The Nails won't let them stop; Khorne won't let them stop
Wargear
• Chainaxes: Brutal close-combat weapons designed to tear through armor and flesh
• Power armor painted red and brass (Khorne's colors)
• Helmets shaped like snarling daemons
• Armor covered in skulls—the currency of the Blood God
• Every kill is an offering; every skull is a prayer
Tabletop Rules (Warhammer 40K)
• Melee blender: Extra attacks on the charge, fight twice in combat phase
• High Strength and Weapon Skill
• If they reach your units, they will shred them
• Challenge: Getting them into combat
• Not durable, no invulnerable saves—glass cannons
• Delivery: Rhino transports or deep strike, get into melee fast
The Dark Lore
• Berserkers don't distinguish between friend and foe when the Nails take over
• Stories of World Eaters killing their own allies in battle because the Nails demanded more blood
• Khorne doesn't care: Blood for the Blood God, Skulls for the Skull Throne—it doesn't matter whose
Angron: Daemon Primarch
• Ascended to daemonhood, becoming a Daemon Primarch of Khorne
• A towering monster of rage and brass
• Leads his World Eaters in the Long War against the Imperium
• Even as a daemon, still a slave to the Nails
• He can't stop; he'll never stop
• Only the scale of the slaughter has changed
The Ultimate Corruption
• Khorne Berserkers represent the ultimate corruption of the Space Marines
• Created to be humanity's protectors, the Emperor's finest warriors
• The Butcher's Nails and Khorne's influence turned them into mindless killers
• Tragic figures: slaves to their own rage, unable to feel anything but the need to kill
• Not evil because they chose to be—evil because they can't be anything else
What Makes Them Terrifying
• Not conquerors, not strategists, not even soldiers anymore
• They're weapons: living, breathing weapons that exist only to kill
• When you face Khorne Berserkers, you're not fighting an army
• You're fighting a force of nature—a tidal wave of blood and rage that won't stop until everything in its path is dead
Fear Across the Galaxy
• The Imperium fears them
• The other Chaos Legions avoid them
• Even the other Chaos Gods keep their distance
• Khorne's Berserkers are too far gone, too consumed by rage to be useful for anything but slaughter
• They're the Blood God's perfect servants
• They'll keep killing until the galaxy runs out of blood to spill
Blood for the Blood God. Skulls for the Skull Throne. Let the galaxy burn.
Subscribe to Gold Dragon Daily
Visit GotTheGold.com for more insights.
Stay sharp.
By Gold Dragon InvestmentsWelcome to Gold Dragon Daily
An AI-powered podcast by Gold Dragon Investments, helping you win the game of passive investing. I'm your host, Justin 2.0.
This is Game Theory — Khorne's Berserkers
Khorne: The Blood God
• Chaos God of war, bloodshed, and rage
• Doesn't care about strategy, politics, or whose blood is spilled
• Only that blood flows
• His followers: The World Eaters, a Space Marine Legion that fell to Chaos during the Horus Heresy
Before the Fall: The War Hounds
• Originally one of the Emperor's Space Marine Legions
• Primarch: Angron, a gladiator slave from his homeworld's arenas
• The Butcher's Nails: Cybernetic implant in Angron's brain that amplified aggression and suppressed pain, fear, empathy
• Only rage remained
• The Nails were killing Angron slowly but made him the most dangerous fighter in the galaxy
The Emperor's Mistake
• When the Emperor found Angron, he didn't remove the Nails
• Took Angron as he was and gave him a Legion
• Angron, bitter and broken, implanted the Butcher's Nails into his own sons
• The War Hounds became the World Eaters
• They became addicted to violence: every battle fed the Nails, every kill brought pleasure
• They stopped being soldiers and became butchers
The Fall to Chaos
• When Horus turned against the Emperor, Angron and the World Eaters followed without hesitation
• Khorne saw them and claimed them
• The Blood God didn't need to corrupt them—they were already his
• The Butcher's Nails had done the work; Khorne only amplified what was already there
Khorne Berserkers: The Purest Expression
• World Eaters who have fully embraced the Blood God's gifts
• The Butcher's Nails have fused with their bodies, becoming part of their biology
• They don't feel pain or fear—only the need to kill
• When not fighting, they're in agony: the Nails scream in their heads, demanding blood
• The only relief is combat; the only peace is slaughter
On the Battlefield
• Charge into melee with chainaxes roaring
• Cut through enemies with inhuman speed and strength
• Don't take cover, don't retreat, don't stop
• Keep fighting even after losing limbs or taking mortal wounds
• The Nails won't let them stop; Khorne won't let them stop
Wargear
• Chainaxes: Brutal close-combat weapons designed to tear through armor and flesh
• Power armor painted red and brass (Khorne's colors)
• Helmets shaped like snarling daemons
• Armor covered in skulls—the currency of the Blood God
• Every kill is an offering; every skull is a prayer
Tabletop Rules (Warhammer 40K)
• Melee blender: Extra attacks on the charge, fight twice in combat phase
• High Strength and Weapon Skill
• If they reach your units, they will shred them
• Challenge: Getting them into combat
• Not durable, no invulnerable saves—glass cannons
• Delivery: Rhino transports or deep strike, get into melee fast
The Dark Lore
• Berserkers don't distinguish between friend and foe when the Nails take over
• Stories of World Eaters killing their own allies in battle because the Nails demanded more blood
• Khorne doesn't care: Blood for the Blood God, Skulls for the Skull Throne—it doesn't matter whose
Angron: Daemon Primarch
• Ascended to daemonhood, becoming a Daemon Primarch of Khorne
• A towering monster of rage and brass
• Leads his World Eaters in the Long War against the Imperium
• Even as a daemon, still a slave to the Nails
• He can't stop; he'll never stop
• Only the scale of the slaughter has changed
The Ultimate Corruption
• Khorne Berserkers represent the ultimate corruption of the Space Marines
• Created to be humanity's protectors, the Emperor's finest warriors
• The Butcher's Nails and Khorne's influence turned them into mindless killers
• Tragic figures: slaves to their own rage, unable to feel anything but the need to kill
• Not evil because they chose to be—evil because they can't be anything else
What Makes Them Terrifying
• Not conquerors, not strategists, not even soldiers anymore
• They're weapons: living, breathing weapons that exist only to kill
• When you face Khorne Berserkers, you're not fighting an army
• You're fighting a force of nature—a tidal wave of blood and rage that won't stop until everything in its path is dead
Fear Across the Galaxy
• The Imperium fears them
• The other Chaos Legions avoid them
• Even the other Chaos Gods keep their distance
• Khorne's Berserkers are too far gone, too consumed by rage to be useful for anything but slaughter
• They're the Blood God's perfect servants
• They'll keep killing until the galaxy runs out of blood to spill
Blood for the Blood God. Skulls for the Skull Throne. Let the galaxy burn.
Subscribe to Gold Dragon Daily
Visit GotTheGold.com for more insights.
Stay sharp.