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Would you rather pay for Consumables or Content? Is it okay to have "pay to win" in a single-player game? How can developers use micro-transactions in ways that don't harm consumers? Mathew and Attila discuss micro-transactions in games. Attila talks about his negative experiences with the Plants vs Zombies franchise, including the "most stressful Zen Garden ever".
By Mathew Falvai and Attila BranyiczkyWould you rather pay for Consumables or Content? Is it okay to have "pay to win" in a single-player game? How can developers use micro-transactions in ways that don't harm consumers? Mathew and Attila discuss micro-transactions in games. Attila talks about his negative experiences with the Plants vs Zombies franchise, including the "most stressful Zen Garden ever".