The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game.
How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming.
Tools & Links:
Learn 3D Engines:
Unity Learn - https://learn.unity.com/
Learn How to Use Unreal Engine - https://www.unrealengine.com/en-US/learn
2D Engines:
Cocos 2D - https://www.cocos.com/en/