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Why do some games feel unfair when their math is perfectly fair, as well as the other way around? Ian Schreiber, cofounder of Global Game Jam and Assistant Professor at RIT, explains various cognitive biases, from selection bias to the hot-hand fallacy, and how they affect the experience and design of games.
By Game Dev Dialogs5
11 ratings
Why do some games feel unfair when their math is perfectly fair, as well as the other way around? Ian Schreiber, cofounder of Global Game Jam and Assistant Professor at RIT, explains various cognitive biases, from selection bias to the hot-hand fallacy, and how they affect the experience and design of games.