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This week the GIES team digs into Roblox letting creators ship their games as standalone apps on other platforms, whether a PlayStation 6 lands in 2027 or 2028 and what refreshed hardware is really for, the EA and Savvy merger talk and where industry consolidation goes next, store curation and discovery on storefronts flooded with releases, the rumoured Game Pass reshuffle and what subscriptions do to player engagement, and what publishers should do with dormant and legacy IPs. Also on the table: Combo Lands, The Last of Us Part I on PC, and the art direction of The Legend of Zelda. Featuring Emmanuel Rosier, Casey Al-Kaisy, and David Thier.
Get the weekly GIES newsletter free at giesweekly.comMentioned: Roblox, Steam, Sony, PlayStation, PlayStation 6, Xbox, Game Pass, Electronic Arts, Savvy Games Group, PIF, Combo Lands, Slay the Spire, The Last of Us Part I, The Legend of Zelda#gaming #gamesindustry #podcast
This week the GIES team digs into a Steam leak that surfaced a slate of unannounced titles and what it does to publisher marketing and consumer trust, Sony's pricing strategy and the limits of platform loyalty, Kojima's game pipeline and its platform conflicts, and the rising cost and energy bill of cloud gaming as Xbox changes its monthly hours limit. Featuring Emmanuel Rosier, Casey Al-Kaisy, and David Thier.
Get the weekly GIES newsletter free at giesweekly.comMentioned: Steam, Valve, Sony, PlayStation, Kojima Productions, Xbox Cloud Gaming, cloud gaming, game leaks, platform loyalty, pricing strategy, consumer trust#gaming #gamesindustry #podcast
This episode dissects the gaming industry's current trends, focusing on game development success factors, hardware evolution, and legal battles over digital ownership. Experts analyze Capcom's winning formula, Sony's strategic moves, and the future of gaming hardware and ownership rights.
Get the weekly GIES newsletter free at giesweekly.comMentioned: gaming industry, game development, Capcom, Sony, hardware, digital ownership, legal battles, game design, market trends#gaming #gamesindustry #podcast
Straight out of Gamescom 2026 This episode dissects the current state of the gaming industry, focusing on live service models, AI integration, and strategic shifts among major players like Sony, Microsoft, and Disney. It offers data-driven insights into market trends, studio decisions, and the impact of AI on game development and marketing.
Get the weekly GIES newsletter free at giesweekly.comMentioned: Epic Games, Disney, Fortnite, Star Wars, Horizon Zero Dawn, Guerrilla Games, PlayStation, Roblox#gaming #gamesindustry #podcast
Casey, Emmanuel, and Dave break down the week in games: the fall of live service, the market report on localization, free-to-play and Roblox, Disney and Epic's collaboration, and AI's growing class conflict inside game development.
Get the weekly GIES newsletter free at giesweekly.comMentioned: Epic Games, Disney, Fortnite, Star Wars, Horizon Zero Dawn, Guerrilla Games, PlayStation, Roblox#gaming #gamesindustry #podcast
The Gies panel opens with a console guessing game, then goes deep on GTA 6. Casey Al-Kaisy hosts Emmanuel Rosier and David Thier on the Extended Look trailer and what Netflix-style distribution means for game marketing, GTA 5's sales record and what it says about GTA 6's timing, Devolver Digital's shift in publishing strategy, tariffs hitting gaming hardware, the rise of friendslop, and emerging trends in mobile game development.
Get the weekly Gies newsletter free at giesweekly.com.Mentioned: Rockstar Games, GTA 6, GTA 5, GTA Online, Netflix, Devolver Digital, Meccha Chameleon, Restory, PlayStation 3, Famicom, Dreamcast.
The Gies panel digs into who really owns a game in 2026. Casey Al-Kaisy hosts Emmanuel Rosier and David Thier on the decline of resale and what it means for consumer rights, why digital purchases stop working offline, the economics of digital-only distribution, and where monetization and advertising go from here.
Get the weekly Gies newsletter free at giesweekly.com.Mentioned: Steam, PlayStation, Destiny 2, Marathon, Bungie, Elden Ring Nightreign, Mario Kart World, Donkey Kong Bananza.
For our 100th episode, the Gies panel steps off the news cycle. Casey Al-Kaisy hosts Emmanuel Rosier, David Thier, Andre Persson and Patrick Rose for a wide-ranging conversation on the games industry from the inside: a box-art guessing game, the first titles that pulled each of them in, what they are playing now, and where the business goes next, including a sharp exchange on whether AAA is dead.
Get the weekly Gies newsletter free at giesweekly.com.Mentioned: Resident Evil 4, Ecco the Dolphin, Grand Theft Auto, Zelda II The Adventure of Link, Driver, Limbo, Snatcher, Mega Man X, Castlevania Symphony of the Night, Metal Gear, Palworld, Yoshi and the Mysterious Book, Yoshi's Crafted World, Onimusha, Super Mario Bros. Wonder, Arc Raiders, Secret of Mana, Vampire Survivors, Balatro, Chrono Trigger.
Xbox confirmed 3,200 job cuts and the divestment of five studios this week, while Nintendo keeps positioning itself as the industry's good guy. Emmanuel, Casey and David widen the lens beyond the headlines: Xbox's launch-era legacy and Halo's lasting impact, Microsoft's studio management, where Game Pass goes from here, the economics behind AAA development costs and console market saturation, and Nintendo's distinct playbook against Roblox and Minecraft-style platforms.
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The economics of console gaming cracked all at once this week. Emmanuel, Casey and David break down Xbox's third price hike in 13 months, PlayStation ending physical disc production in 2028, the memory shortage driving hardware costs through 2028, NBCUniversal eyeing the games business, and the $5.99 indie Meccha Chameleon selling 10 million copies in 16 days.
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