Games of Note

Games of Note: #3 - FarmVille (2009)


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We discuss how FarmVille became one of the most iconic and widely played social games of all time, introducing timer-based mechanics, shared worlds, and cooperative play to the masses.


Reaching 300 million total players and over $1 billion in revenue, it peaked at 35 million daily users in March 2010, marking the rise of “appointment gaming” and drawing in a casual audience far beyond the traditional core gamer demographic, we chat about Farmville's rise & fall.


Show Notes

  • Article discussing FarmVille as a clone: Link
  • Medium interviews Amitt Mahajan: Link
  • Blog post by Kostadis Roussos discussing firewalls potentially affecting FarmVille's performance: Link
  • Slush interview with Mark Pincus: Link


About Games of Note

Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games.


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