Games We Have Known And Loved

Games We Have Known And Loved

By George BuckenhamVideo Games
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Games We Have Known And Loved episodes

  • Alice O'Connor on Dota 2
    Alice O'Connor on Dota 2: “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});
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  • James Wallis on Rez
    James Wallis on Rez: …do you know about the Trance Vibrator?…“ (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});
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  • Joel Goodwin on World Of Goo
    Joel Goodwin on World Of Goo: …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});
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  • Fernando Ramallo on Ninja
    Fernando Ramallo on Ninja: “… It never happened with any other game before – that feeling of community, of ambiance…” (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});
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  • Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others)
    Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)
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  • Andrew Sheerin on Junta
    Andrew Sheerin on Junta: “… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});
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  • Ed Key on Pandemic
    Ed Key on Pandemic: “…the way the cards come out really dramatically affects the landscape of the game….” (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});
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  • Robert Yang on Thirty Flights of Loving
    Robert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the full drunken wander through the streets of Soho)
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  • Tom Francis on Dark Messiah of Might and Magic
    Tom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});
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  • David Kanaga on the bell game
    David Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});
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About Games We Have Known And Loved

From the publisher's feed

A collection of people’s favorite moments in games.