The Librarian's Guide to Teaching

Gamification in Information Literacy Instruction: Tips, Tricks and how to get started!


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In this episode, Amanda and Jessica talk to librarians, Serene Rock and Kristine Cwengros, about gamification in information literacy instruction and their poster that was presented at the ACRL DLS Virtual Poster Session last month.

Resources referenced in this episode:

  • Epidemics and Hunger Games: Collaborating to Gamify Information Literacy…and Maybe Save the World - Poster & Resource LibGUide by Serene Rock and Kristine Cwengros
  • Games and Gamification in Academic Libraries - Book by Stephanie Crowe & Eva Sclippa
  • Andrew Walsh Twitter: @playbrarian
  • Work Life Balance by Adam Grant
  • Topics & Takeaways:

    • Make gaming relevant to the course objectives and students have a variety of benefits including increasing student motivation and content retention.
    • Effective games provide students scaffolding throughout the process to help move through the game and practice skills.
    • Don’t be afraid to fail and adapt!
    • Start small - no need to create a multi-level game on day 1! Start with a pre-created Jeopardy game or a Kahoot or a 10 minute group game in a larger class session.
    • When asking for faculty collaboration, providing them with a fleshed out idea may increase the potential for a positive response.
    • This episode's theme music:

      Srivastav, A. (2013). Merry Go Round [Audio file]. Retrieved from https://soundcloud.com/909-music/arnav-srivastav-merry-go 

      Here's where you can find us:

      Podcast: @Librarian_Guide

      Jessica: @LibraryGeek611

      Amanda: @HistoryBuff820

      Be sure to rate and subscribe wherever you listen to the podcast!

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      The Librarian's Guide to TeachingBy Amanda Piekart

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