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Novo and Philip (philipchurch.com) discuss Sandfall Interactive's familial RPG tragedy "Clair Obscur: Expedition 33," focusing on the divisive narrative, the story's endings, and why this was another game not afraid to ask the hard questions, ultimately helping us understand how we, ourselves, deal with grief.
Thank you for listening.
Please consider supporting us with a donation - @novodeproductions on paypal here.
Support our colleagues at:
Philipchurch.com
Alexandra-parsons.com
Check out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to be on the show, you can contact us at [email protected].
This Episode is also brought to you by:
Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com.
By Novo Dé Productions4.6
99 ratings
Novo and Philip (philipchurch.com) discuss Sandfall Interactive's familial RPG tragedy "Clair Obscur: Expedition 33," focusing on the divisive narrative, the story's endings, and why this was another game not afraid to ask the hard questions, ultimately helping us understand how we, ourselves, deal with grief.
Thank you for listening.
Please consider supporting us with a donation - @novodeproductions on paypal here.
Support our colleagues at:
Philipchurch.com
Alexandra-parsons.com
Check out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to be on the show, you can contact us at [email protected].
This Episode is also brought to you by:
Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com.