The Re/Cap Podcast

Gaussian Splatting, Why It’s Called That, and World Models


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Description

Ellis Malmgren explains how one of the most innovative 3D rendering techniques ties back to one of history’s most accomplished mathematicians - Carl Friedrich Gauss. Plus, a breakdown of today’s “world models” (Marble, JEPA, Google Genie 3) and the competition around them. 


00:00 Introduction and Overview

00:43 The Legacy of Carl Friedrich Gauss

03:06 Gaussian Splatting in 3D Rendering

04:21 Introduction to World Models

05:12 The Battle of World Models

08:03 Conclusion: The Future of World Models

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The Re/Cap PodcastBy Reality Capture Network