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Regular listeners know that folks like Alan and his guests attend a number of XR-related conventions, events, and symposia. Well, one — VR Days in Amsterdam — is right around the corner! Festival director Benjamin de Wit drops in to talk a little bit about what there will be to see — and what attendees can expect to take away — from this year’s lustrum shindig.
Alan: My name’s Alan Smithson. In today’s show, we speak with the one and only Benjamin De Wit, founder and co-producer of VR Days Amsterdam, celebrating their fifth anniversary. All this and more on the XR for Business Podcast. VR Days is a three-day conference and exhibition on virtual, augmented, and mixed reality content, creativity, and innovation, running from November 13th to 15th in Amsterdam. Today, we discuss the speakers, exhibitors, and festival that make up the most incredible event known as VR Days.
Benjamin, welcome to the show, my
Benjamin: Well, thanks for
Alan: It’s my absolute pleasure
Benjamin: So much, man. It’s
Alan: When you figure that out,
Benjamin: [laughs] Yes!
Alan: So who’s going to be on
Benjamin: Well… for sure,
Alan: That’s super exciting, I’m
Benjamin: Well, we think we’re about a hundred exhibitors. Plus we have– within these, we have the startup zone, where we have a couple of cool startups. We have what we call the Revolution Pavilion, and this is for projects that aren’t really commercial yet, projects that aren’t purely artistic, but they are super exciting, technology or content-wise. So they may come from universities, they may come from artists, they may come from startups. But it’s–
Alan: Awesome.
Benjamin: Yeah. That I’m really
Alan: That part’s the exciting
Benjamin: Yes, exactly. Exactly.
Alan: What is it? Okay, hold on,
Benjamin: Well, the Church of VR
Alan: That’s so exciting. It’s
Benjamin: Exactly. You know, it was like the holiest of holies of great content.
Alan: I love it. I actually–
Benjamin: Nice, nice.
Alan: Amsterdam Dance Event.
Benjamin: Yeah, yeah. It was
Alan: It’s a super fun party if
Benjamin: Yes.
Alan: The next part that I’m
Benjamin: Training and
Alan: Oh, from Shell. He’s one
Benjamin: From Shell?
Alan: Yeah.
Benjamin: Well, there you go. So
Alan: Yeah, I just connected
Benjamin: Yeah. And now he’s in
Alan: Amazing.
Benjamin: –on all these
Alan: Then you have also– you’ve got so– we talked about the Vision and Impact Conference, so talking about how real-world revolutions, we’ve got the exhibition hall with over 100 leaders, you’ve got the Church of VR with the best of the best of storytelling in VR, Training and Simulation Summit. And then you’ve also got the Location-Based Entertainment Summit. LBE is just really taking off right now. What can we expect at the Location-Based Entertainment Summit?
Benjamin: What we will do there.
Alan: Can you give us a teaser?
Benjamin: So, well, the guys
Alan: Hologate. Oh, that’s
Benjamin: They are doing amazing. So that’s– I saw live last week at AWE. So they’re doing super well. And let me see what we have there. Alex Moretti of Fallen Planet Studios. We will talk about how the impact of influencers. So Nathie — Nathie VR, he has 500,000 followers — he will be there, talking about how they play a role in the success of certain titles. And we will kick off with a pilot version of the XR gaming and location-based VR content market. Because if there’s one thing we at VR Days like to do is to connect projects, connect startups with investors, with the money. Because we have to drive this industry, we have to drive projects, we have to drive content creation. So we want to make the connection. So we’ve been doing the XR based investor event for startups for three years now. We do content market. We’re also doing it for three years now. More an artsy space, artistic space with the International Film Festival Rotterdam. And this year we kick off with a pilot version of an XR gaming and location-based VR content market. We’re on the lookout for projects in development that have not been published yet, that are still looking for distribution or publishers or funding.
Alan: Getting excited. Oh my
Benjamin: Yeah.
Alan: How virtual reality is
Benjamin: VR is a wonderful, meaningful medium for a lot of crazy stuff, but it’s also a wonderful medium for stuff that’s really– I said it’s a great– it can be used for great positive causes. And we’ve always had a focus on the healthcare part, and we saw that within the pain domain, VR can really mean a lot. And you have the– there’s pain, there’s the physical pain, there’s the mental pain, there’s acute pain. So there’s different types of pains. But pain relief is a big part of what medicine is about. And VR can be a great tool to relieve pain or at least reduce it, to a certain extent. And we have some top-notch speakers there, like JoAnn Difede, director of the Virtual Reality Lab in New York. We have Louis Derungs, a great speaker who works with Mindmaze. Charles Nduka, a surgeon and technologist. Skip Rizzo is speaking here also. And this will be moderated by Bob Fine of the International Virtual Reality Healthcare Association. It’s a tough topic, but I think it’s important that we give it a good enough attention.
Alan: I completely agree.
Benjamin: So the Halo Awards, we’ll combine it this year with the Lustrum dinner, because the lustrum in the Netherlands is a period of five years, and this is the fifth edition of VR Days, so we’re celebrating that. So the first night after the Vision and Impact Conference, we go with boats to this beautiful restaurant, where we have the Lustrum dinner and Halo Awards. People keep sending us applications for Halo Awards, but we cannot say anything about that at this moment. We will have seven categories of Halo Awards: for content, best applied, best student project, best use of tech. There’s seven Halo Awards for great pieces and it’s gonna be a fun and celebratory night.
Alan: Wonderful. It sounds like
Benjamin: So we’re seeing that
Alan: Oh, matchmaking! The other
Benjamin: Oh, yeah, matchmaking.
Alan: Incredible. That’s so
Benjamin: Yeah.
Alan: Well, my friend, I’m so
Benjamin: Well, yeah, so much, man. We missed the museum morning. We missed the future storytelling session. We missed a session on brain-computer interface. We missed the session that we’re doing for students here, because all the higher educations here have created the VR Academy. We missed that we organized a session for universities, because we see in a lot of universities across the world, scientists are getting together to start these VR/AR groups, either to study what’s happening in the space, or how they’re going to use VR and AR to conduct research. So we said, “OK, we’re gonna make a space for you, as well.” And then I’m probably forgetting another.
Alan: Well, here’s the thing.
Benjamin: Yeah.
Alan: You– I don’t know what
Benjamin: Yeah.
Alan: VRdays.co,
Benjamin: Yes, definitely. And
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1212 ratings
Regular listeners know that folks like Alan and his guests attend a number of XR-related conventions, events, and symposia. Well, one — VR Days in Amsterdam — is right around the corner! Festival director Benjamin de Wit drops in to talk a little bit about what there will be to see — and what attendees can expect to take away — from this year’s lustrum shindig.
Alan: My name’s Alan Smithson. In today’s show, we speak with the one and only Benjamin De Wit, founder and co-producer of VR Days Amsterdam, celebrating their fifth anniversary. All this and more on the XR for Business Podcast. VR Days is a three-day conference and exhibition on virtual, augmented, and mixed reality content, creativity, and innovation, running from November 13th to 15th in Amsterdam. Today, we discuss the speakers, exhibitors, and festival that make up the most incredible event known as VR Days.
Benjamin, welcome to the show, my
Benjamin: Well, thanks for
Alan: It’s my absolute pleasure
Benjamin: So much, man. It’s
Alan: When you figure that out,
Benjamin: [laughs] Yes!
Alan: So who’s going to be on
Benjamin: Well… for sure,
Alan: That’s super exciting, I’m
Benjamin: Well, we think we’re about a hundred exhibitors. Plus we have– within these, we have the startup zone, where we have a couple of cool startups. We have what we call the Revolution Pavilion, and this is for projects that aren’t really commercial yet, projects that aren’t purely artistic, but they are super exciting, technology or content-wise. So they may come from universities, they may come from artists, they may come from startups. But it’s–
Alan: Awesome.
Benjamin: Yeah. That I’m really
Alan: That part’s the exciting
Benjamin: Yes, exactly. Exactly.
Alan: What is it? Okay, hold on,
Benjamin: Well, the Church of VR
Alan: That’s so exciting. It’s
Benjamin: Exactly. You know, it was like the holiest of holies of great content.
Alan: I love it. I actually–
Benjamin: Nice, nice.
Alan: Amsterdam Dance Event.
Benjamin: Yeah, yeah. It was
Alan: It’s a super fun party if
Benjamin: Yes.
Alan: The next part that I’m
Benjamin: Training and
Alan: Oh, from Shell. He’s one
Benjamin: From Shell?
Alan: Yeah.
Benjamin: Well, there you go. So
Alan: Yeah, I just connected
Benjamin: Yeah. And now he’s in
Alan: Amazing.
Benjamin: –on all these
Alan: Then you have also– you’ve got so– we talked about the Vision and Impact Conference, so talking about how real-world revolutions, we’ve got the exhibition hall with over 100 leaders, you’ve got the Church of VR with the best of the best of storytelling in VR, Training and Simulation Summit. And then you’ve also got the Location-Based Entertainment Summit. LBE is just really taking off right now. What can we expect at the Location-Based Entertainment Summit?
Benjamin: What we will do there.
Alan: Can you give us a teaser?
Benjamin: So, well, the guys
Alan: Hologate. Oh, that’s
Benjamin: They are doing amazing. So that’s– I saw live last week at AWE. So they’re doing super well. And let me see what we have there. Alex Moretti of Fallen Planet Studios. We will talk about how the impact of influencers. So Nathie — Nathie VR, he has 500,000 followers — he will be there, talking about how they play a role in the success of certain titles. And we will kick off with a pilot version of the XR gaming and location-based VR content market. Because if there’s one thing we at VR Days like to do is to connect projects, connect startups with investors, with the money. Because we have to drive this industry, we have to drive projects, we have to drive content creation. So we want to make the connection. So we’ve been doing the XR based investor event for startups for three years now. We do content market. We’re also doing it for three years now. More an artsy space, artistic space with the International Film Festival Rotterdam. And this year we kick off with a pilot version of an XR gaming and location-based VR content market. We’re on the lookout for projects in development that have not been published yet, that are still looking for distribution or publishers or funding.
Alan: Getting excited. Oh my
Benjamin: Yeah.
Alan: How virtual reality is
Benjamin: VR is a wonderful, meaningful medium for a lot of crazy stuff, but it’s also a wonderful medium for stuff that’s really– I said it’s a great– it can be used for great positive causes. And we’ve always had a focus on the healthcare part, and we saw that within the pain domain, VR can really mean a lot. And you have the– there’s pain, there’s the physical pain, there’s the mental pain, there’s acute pain. So there’s different types of pains. But pain relief is a big part of what medicine is about. And VR can be a great tool to relieve pain or at least reduce it, to a certain extent. And we have some top-notch speakers there, like JoAnn Difede, director of the Virtual Reality Lab in New York. We have Louis Derungs, a great speaker who works with Mindmaze. Charles Nduka, a surgeon and technologist. Skip Rizzo is speaking here also. And this will be moderated by Bob Fine of the International Virtual Reality Healthcare Association. It’s a tough topic, but I think it’s important that we give it a good enough attention.
Alan: I completely agree.
Benjamin: So the Halo Awards, we’ll combine it this year with the Lustrum dinner, because the lustrum in the Netherlands is a period of five years, and this is the fifth edition of VR Days, so we’re celebrating that. So the first night after the Vision and Impact Conference, we go with boats to this beautiful restaurant, where we have the Lustrum dinner and Halo Awards. People keep sending us applications for Halo Awards, but we cannot say anything about that at this moment. We will have seven categories of Halo Awards: for content, best applied, best student project, best use of tech. There’s seven Halo Awards for great pieces and it’s gonna be a fun and celebratory night.
Alan: Wonderful. It sounds like
Benjamin: So we’re seeing that
Alan: Oh, matchmaking! The other
Benjamin: Oh, yeah, matchmaking.
Alan: Incredible. That’s so
Benjamin: Yeah.
Alan: Well, my friend, I’m so
Benjamin: Well, yeah, so much, man. We missed the museum morning. We missed the future storytelling session. We missed a session on brain-computer interface. We missed the session that we’re doing for students here, because all the higher educations here have created the VR Academy. We missed that we organized a session for universities, because we see in a lot of universities across the world, scientists are getting together to start these VR/AR groups, either to study what’s happening in the space, or how they’re going to use VR and AR to conduct research. So we said, “OK, we’re gonna make a space for you, as well.” And then I’m probably forgetting another.
Alan: Well, here’s the thing.
Benjamin: Yeah.
Alan: You– I don’t know what
Benjamin: Yeah.
Alan: VRdays.co,
Benjamin: Yes, definitely. And