### Narrowing the topic 1:14
When someone does something inspiring, they encourage the other people in the group to invest in the game.
Eran wrote about [The Cycle of Inspiration and Investment](http://www.uptofourplayers.com/2017/09/cycle-inspiration-investment/).
We focus on small scale here; We’ll discuss large scale in a future episode - campaign creation, developing an idea into an adventure, etc.
### Sources of inspiration 3:34
Pretty much anything you encounter can be a source of inspiration: buildings, people, fictional characters from TV series/Anime/Movies/books
[Shadowrun](https://en.wikipedia.org/wiki/Shadowrun)
Write down your ideas in Google Keep. You won’t be using all of them, and that's fine.
Uri has a file called Bits and Pieces in which he writes down random stuff that seemed interesting at the time. He sometimes delve into it for no reason than be inspired.
Uri and his family took a trip to [Ashkelon](https://en.wikipedia.org/wiki/Ashkelon) (Fire and disgrace!). The important thing is to fan the flames of creativity as they arrive.
Travel, go to museums, [check out the thread we started in our group](https://www.facebook.com/groups/dwarfpodcast/permalink/600754320285488/).
Uri likes to take real places and people and import them into his campaigns. This is a great way to remember many details about a specific location or about the detailed description of a specific NPC.
### Development 14:10
* “Yes and”, - build on what happens
* “If this is true, what else is true” - build around what happens
* Make strong choices and commit to them - the story and relationships will grow out of it.
* “What happened before that can connect to this”
* Ask provoking questions
[Powered by the Apocalypse](https://en.wikipedia.org/wiki/Powered_by_the_Apocalypse)
### Randomisation through mechanics 25:53
Even if you don’t play these games regularly, you should give them a try, to practice your inspiration skill.
* [Once Upon a Time](https://boardgamegeek.com/boardgame/1234/once-upon-time-storytelling-card-game)
* [The Quiet Year](https://buriedwithoutceremony.com/the-quiet-year), [Venture Forth](http://drivethrurpg.com/product/227988/Venture-Forth?affiliate_id=29668)
* [13th Age](http://drivethrurpg.com/product/118994/13th-Age-Core-Book?affiliate_id=29668)’s Icons
* [Dungeon Crawl Classics RPG](http://drivethrurpg.com/product/101050/Dungeon-Crawl-Classics-RPG?affiliate_id=29668)
* [Genesys](http://drivethrurpg.com/product/228813/Genesys-Core-Rulebook?affiliate_id=29668) and [Star Wars](https://www.fantasyflightgames.com/en/starwarsrpg/), [Eran's comics explaining the rules](http://www.uptofourplayers.com/star-wars-rpg-rules/)
### Other suggestions 37:20
Don’t keep the cool idea to yourself. Let others participate and build on it - use the cool idea early, and develop it.
Done is better than perfect. Use it even before its completely developed.
Use the mechanics in surprising ways: e.g. Uri's swashbuckler likes to tailor clothes. Add a few skills or feats for no reason rather than inspiration.
[Thirteen Ways of Looking at a Blackbird](https://www.poetryfoundation.org/poems/45236/thirteen-ways-of-looking-at-a-blackbird)
### Taking the load off 41:44
Uri: Pathfinding.
Eran: Back to 50 Fathoms! I did [an opening credit segment](https://www.youtube.com/watch?v=992MY3sKtWk), was cool. Ev talked a lot about his plans and executions, but it was okay, because the others were engaged.