The top of a wind turbine a hundred
stories up from the ground is not the best place to be making
mistakes, but making mistakes and learning from them is the whole
point of on-the-job training. That's why VR Vision Inc helps
companies produce XR training modules, so trainees can make mistakes
in a safe, controlled environment. COO Lorne Fade drops by to talk
about it.
Alan: Today's guest is Lorne
Fade, co-founder of VR Vision. Lorne is a serial entrepreneur that
has built several businesses over the last 15 years. He's had the
pleasure of working with some of the world's largest Fortune 500
brands and award winning marketing agencies all across North America
and Europe. His previous agency, Academic Ads, was acquired, and he
went on to found VR Vision Inc. As the co-founder and COO of VR
Vision, they're a virtual and augmented reality startup that's
enhancing immersive training outcomes for some of the world's largest
brands using VR, AR, and AI technologies. He's also the founder of
Reality Well, a healthcare technology platform to improve the quality
of life for those living in long-term care facilities. You can learn
more about VR Vision by visiting vrvisiongroup.com. Lorne, welcome to
the show.
Lorne: Thanks for having me,
Alan. Thanks.
Alan: My absolute pleasure, man.
We've known each other for quite some time through the VR/AR
Association in Toronto, and we shared some booth space together, and
it's always great to see what you guys are working on. I know the
last time we saw each other, you were showing me an automotive
manufacturing facility in virtual reality and how you were using
that. So let's dive in there. Let's talk about how you guys are using
VR and 360 video to make better training.
Lorne: Yeah, that's that's one
of our bigger use cases with Toyota, where we're training about
10,000 employees currently using 360 video, in immersive training
scenarios in VR. And it works really well for eliminating risk and
providing a safe environment with zero harm. And it's totally
immersive. So the employees that are getting trained in VR, no
distractions, they can't be on their phone or anything. It was really
simple the way we did it. We just storyboarded various scenarios with
Toyota on various processes, on safety concerns, on their assembly
lines or processes that were mundane and replicable. And then we went
out and filmed with a stereoscopic 3D camera, so when they put on the
headset they feel like they're there, fully 3D. And we mapped out, I
guess about two to three minute scenarios, various parts of their
assembly lines and filmed it all in full 3D and then ported it over
to VR, added some overlays, some voice overs, some touch points and
interactivity so that the employees could be trained in a completely
immersive environment. Nothing like this is, from my knowledge, has
ever been done before. So it's really cool to have this type
opportunity to work on a project like that.
Alan: So how are they measuring
success? For example, STRIVR is doing 360 video with Wal-Mart and
their key performance indicators. They're measuring training times,
how long it takes to train. They're also testing retention rates.
What are the KPIs that you and Toyota decided on, how to measure
that?
Lorne: Yes. Great question. We
developed a in-house analytics engine for tracking where the user is
looking, the various touch points of the training scenarios. And
every user that uses the platform gets their own log-in, so we track
each user, their effectiveness, and how well they're being trained
with the scenarios. And then within the scenarios, there'll be, let's
say, about 20 interactive touch points for various risks, or hazards,
or processes that the employee needs to learn. And then at the end of
this scenario, they'll get a breakdown or a test results scree