Fluff N Crunch

Getting Players to Try a New Game


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You saw the movie, or the show, or read the book, or got sucked in by the cover art...and you now have a shiny new game that you really want your players to try. How do you get them to willingly do so, if they are predisposed to sticking with a safe known? Herein we discuss the challenges and possible solutions to this common problem for GMs.

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Fluff N CrunchBy FluffNCrunch

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